Ci scusiamo, questo è quasi certamente un duplicato di this question ma siccome a quello non è stata data risposta, riproverò.API TFS 2010, determinare su quale build è in esecuzione una build.
Sto provando a creare uno strumento che mi consenta di vedere tutte le build in coda o in esecuzione su TFS.
Uno dei requisiti è essere in grado di vedere su quale build è in esecuzione una build. Tutte le proprietà e i metodi "BuildAgent" in IQueuedBuildsView sono obsoleti e non implementano eccezioni implementate. Ci sono molti modi per interrogare un agente ma è necessario l'agente uri o il nome prima che tu possa farlo e mi sento come se fossi in una situazione di pollo e uova.
Qualcuno sa come trovare il nome del server di build per una build in esecuzione? Il mio frammento di codice qui sotto potrebbe aiutare.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net;
using System.Text;
using Microsoft.TeamFoundation.Server;
using Microsoft.TeamFoundation.Build.Client;
using Microsoft.TeamFoundation.VersionControl.Client;
using Microsoft.TeamFoundation.Framework.Client;
using Microsoft.TeamFoundation.Framework.Common;
using Microsoft.TeamFoundation.Client;
namespace TeamFoundationServerTools
{
public static class TeamBuildData
{
public static void Main()
{
Uri teamFoundationServerUri = new Uri("http://tfs:8080/tfs");
Uri teamFoudationServerProjectCollectionUri = new Uri("http://tfs:8080/tfs/collection");
string teamFoundationServerName = "tfs";
string teamFoundationServerProjectCollectionName = string.Empty;
string teamFoundationServerProjectName = string.Empty;
try
{
Dictionary<string, Uri> collections = new Dictionary<string, Uri>();
if (string.IsNullOrEmpty(teamFoundationServerProjectCollectionName))
{
DetermineCollections(teamFoundationServerUri, collections);
}
else
{
collections.Add(teamFoundationServerName, teamFoudationServerProjectCollectionUri);
}
QueryCollections(teamFoundationServerName, teamFoundationServerProjectName, collections);
}
catch (Exception ex)
{
Console.Write(ex.ToString());
}
}
/// <summary>
/// Queries the Team project collection for team builds
/// </summary>
/// <param name="teamFoundationServerName">the name of the TFS server</param>
/// <param name="teamFoundationServerProjectName">the name of the Team Project</param>
/// <param name="collections">the Team Project Collections to be queried</param>
private static void QueryCollections(string teamFoundationServerName, string teamFoundationServerProjectName, Dictionary<string, Uri> collections)
{
foreach (KeyValuePair<string, Uri> collection in collections)
{
// connect to the collection
using (TfsTeamProjectCollection teamProjectCollection = new TfsTeamProjectCollection(collection.Value, CredentialCache.DefaultCredentials))
{
Console.WriteLine(teamProjectCollection.Name);
IBuildServer buildServer = (IBuildServer)teamProjectCollection.GetService(typeof(IBuildServer));
// get ICommonStructureService (later to be used to list all team projects)
ICommonStructureService commonStructureService = (ICommonStructureService)teamProjectCollection.GetService(typeof(ICommonStructureService));
// I need to list all the TFS Team Projects that exist on a server
ProjectInfo[] allTeamProjects;
if (!String.IsNullOrEmpty(teamFoundationServerProjectName))
{
allTeamProjects = new ProjectInfo[1];
allTeamProjects[0] = new ProjectInfo();
allTeamProjects[0] = commonStructureService.GetProjectFromName(teamFoundationServerProjectName);
}
else
{
allTeamProjects = commonStructureService.ListProjects();
}
// iterate thru the team project list
foreach (ProjectInfo teamProjectInfo in allTeamProjects)
{
Console.WriteLine(teamProjectInfo.Name);
// skip this team project if it is not WellFormed.
if (teamProjectInfo.Status != ProjectState.WellFormed)
{
continue;
}
IQueuedBuildsView queuedBuildsView = buildServer.CreateQueuedBuildsView(teamProjectInfo.Name);
queuedBuildsView.StatusFilter = QueueStatus.Queued | QueueStatus.InProgress | QueueStatus.Postponed;
queuedBuildsView.QueryOptions = QueryOptions.All;
queuedBuildsView.Refresh(false);
foreach (IQueuedBuild queuedBuild in queuedBuildsView.QueuedBuilds)
{
Console.WriteLine(queuedBuild.BuildDefinition.Name);
Console.WriteLine(queuedBuild.BuildController.Name);
Console.WriteLine(queuedBuild);
Console.WriteLine(queuedBuild.Status);
Console.WriteLine(queuedBuild.RequestedBy);
Console.WriteLine(queuedBuild.QueuePosition);
Console.WriteLine(queuedBuild.QueueTime);
Console.WriteLine(queuedBuild.Priority);
Console.WriteLine();
if (queuedBuild.Status == QueueStatus.InProgress)
{
}
Console.WriteLine("***********************");
}
}
}
}
Console.ReadLine();
}
/// <summary>
/// Determins the team project collections for a given TFS instance
/// </summary>
/// <param name="teamFoundationServerUri">the uri of the Team Foundation Server</param>
/// <param name="collections">a dictionary of collections to be added to</param>
private static void DetermineCollections(Uri teamFoundationServerUri, Dictionary<string, Uri> collections)
{
// get a list of Team Project Collections and their URI's
using (TfsConfigurationServer tfsConfigurationServer = new TfsConfigurationServer(teamFoundationServerUri))
{
CatalogNode configurationServerNode = tfsConfigurationServer.CatalogNode;
// Query the children of the configuration server node for all of the team project collection nodes
ReadOnlyCollection<CatalogNode> tpcNodes = configurationServerNode.QueryChildren(
new Guid[] { CatalogResourceTypes.ProjectCollection },
false,
CatalogQueryOptions.None);
foreach (CatalogNode tpcNode in tpcNodes)
{
ServiceDefinition tpcServiceDefinition = tpcNode.Resource.ServiceReferences["Location"];
ILocationService configLocationService = tfsConfigurationServer.GetService<ILocationService>();
Uri tpcUri = new Uri(configLocationService.LocationForCurrentConnection(tpcServiceDefinition));
collections.Add(tpcNode.Resource.DisplayName, tpcUri);
}
}
}
}
}
che ha fatto il lavoro, è un po 'goffo, come ho ancora interrogare i controller di build sui progetti del team per vedere quali versioni sono in coda e poi interrogare la singoli server per le build in costruzione. –