2015-12-15 27 views
12

Sto affrontando strani errori quando provo a creare il mio progetto per il simulatore con xcodebuild (Funziona bene quando si costruisce direttamente con Xcode).Impossibile costruire per simulatore con iphonesimulator9.2

09:54:55 - [email protected] Game> xcrun xcodebuild -verbose -scheme Game -configuration Debug -sdk iphoneos9.2 -derivedDataPath builds clean build | xcpretty 
▸ Cleaning Game/Game [Debug] 
▸ Check Dependencies 
▸ Clean Succeeded 
▸ Building Game/Game [Debug] 
▸ Check Dependencies 
▸ Compiling AppDelegate.m 
▸ Compiling main.m 
▸ Compiling ViewController.m 
▸ Compiling ViewController.m 
▸ Compiling AppDelegate.m 
▸ Compiling main.m 
▸ Compiling Main.storyboard 
▸ Compiling LaunchScreen.storyboard 
▸ Processing Info.plist 
▸ Touching Game.app 
▸ Signing builds/Build/Products/Debug-iphoneos/Game.app 
▸ Build Succeeded 

09:55:06 - [email protected] Game> xcrun xcodebuild -verbose -scheme Game -configuration Debug -sdk iphonesimulator9.2 -derivedDataPath builds clean build | xcpretty 
▸ Cleaning Game/Game [Debug] 
▸ Check Dependencies 
▸ Clean Succeeded 
▸ Building Game/Game [Debug] 
▸ Check Dependencies 
▸ Compiling ViewController.m 

❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/cdefs.h:707:2: Unsupported architecture 

#error Unsupported architecture 
^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/machine/_types.h:34:2: architecture not supported 

#error architecture not supported 
^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:55:9: unknown type name '__int64_t' 

typedef __int64_t  __darwin_blkcnt_t;  /* total blocks */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:56:9: unknown type name '__int32_t' 

typedef __int32_t  __darwin_blksize_t;  /* preferred block size */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:57:9: unknown type name '__int32_t' 

typedef __int32_t  __darwin_dev_t;   /* dev_t */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:60:9: unknown type name '__uint32_t' 

typedef __uint32_t  __darwin_gid_t;   /* [???] process and group IDs */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:61:9: unknown type name '__uint32_t' 

typedef __uint32_t  __darwin_id_t;   /* [XSI] pid_t, uid_t, or gid_t*/ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:62:9: unknown type name '__uint64_t'; did you mean 'uint64_t'? 

typedef __uint64_t  __darwin_ino64_t;  /* [???] Used for 64 bit inodes */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:68:9: unknown type name '__darwin_natural_t' 

typedef __darwin_natural_t __darwin_mach_port_name_t; /* Used by mach */ 
         ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:70:9: unknown type name '__uint16_t' 

typedef __uint16_t  __darwin_mode_t;  /* [???] Some file attributes */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:71:9: unknown type name '__int64_t' 

typedef __int64_t  __darwin_off_t;   /* [???] Used for file sizes */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:72:9: unknown type name '__int32_t' 

typedef __int32_t  __darwin_pid_t;   /* [???] process and group IDs */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:73:9: unknown type name '__uint32_t' 

typedef __uint32_t  __darwin_sigset_t;  /* [???] signal set */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:74:9: unknown type name '__int32_t' 

typedef __int32_t  __darwin_suseconds_t; /* [???] microseconds */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:75:9: unknown type name '__uint32_t' 

typedef __uint32_t  __darwin_uid_t;   /* [???] user IDs */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:76:9: unknown type name '__uint32_t' 

typedef __uint32_t  __darwin_useconds_t; /* [???] microseconds */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_intptr_t.h:30:9: unknown type name '__darwin_intptr_t' 

typedef __darwin_intptr_t  intptr_t; 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/_types.h:42:9: unknown type name '__uint32_t' 

typedef __uint32_t  __darwin_wctype_t; 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_size_t.h:30:9: unknown type name '__darwin_size_t'; did you mean '__darwin_ino_t'? 

typedef __darwin_size_t  size_t; 
     ^



❌ fatal error: too many errors emitted, stopping now [-ferror-limit=] 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKitDefines.h:8:9: could not build module 'Darwin' 

#import <Availability.h> 
         ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:11:10: could not build module 'Darwin' 

#include <sys/types.h> 
~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:6:10: could not build module 'CoreFoundation' 

#include <CoreFoundation/CoreFoundation.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/objc/objc.h:31:10: could not build module 'Darwin' 

#include <sys/types.h>  // for __DARWIN_NULL 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/mach-o/arch.h:32:10: could not build module 'Darwin' 

#include <stdint.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/dispatch/dispatch.h:25:10: could not build module 'Darwin' 

#include <Availability.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/os/base.h:24:10: could not build module 'Darwin' 

#include <sys/cdefs.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Security.framework/Headers/SecBase.h:32:10: could not build module 'Darwin' 

#include <Availability.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGBase.h:8:10: could not build module 'Darwin' 

#include <stdbool.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CoreImageDefines.h:10:10: could not build module 'Darwin' 

#include <TargetConditionals.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CoreVideo.h:16:10: could not build module 'Darwin' 

#include <TargetConditionals.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTDefines.h:12:10: could not build module 'Darwin' 

#include <Availability.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CABase.h:11:10: could not build module 'Darwin' 

#include <stdbool.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/OpenGLES.framework/Headers/EAGL.h:8:10: could not build module 'Foundation' 

#include <Foundation/Foundation.h> 
~~~~~~~~^ 



❌ /Users/tito/Documents/workspace/Game/Game/ViewController.h:9:9: could not build module 'UIKit' 

#import <UIKit/UIKit.h> 
~~~~~~~~^ 


▸ Compiling AppDelegate.m 

❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/cdefs.h:707:2: Unsupported architecture 

#error Unsupported architecture 
~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/machine/_types.h:34:2: architecture not supported 

#error architecture not supported 
^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:55:9: unknown type name '__int64_t' 

typedef __int64_t  __darwin_blkcnt_t;  /* total blocks */ 
^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:56:9: unknown type name '__int32_t' 

typedef __int32_t  __darwin_blksize_t;  /* preferred block size */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:57:9: unknown type name '__int32_t' 

typedef __int32_t  __darwin_dev_t;   /* dev_t */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:60:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? 

typedef __uint32_t  __darwin_gid_t;   /* [???] process and group IDs */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:61:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? 

typedef __uint32_t  __darwin_id_t;   /* [XSI] pid_t, uid_t, or gid_t*/ 
        ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:62:9: unknown type name '__uint64_t'; did you mean 'uint64_t'? 

typedef __uint64_t  __darwin_ino64_t;  /* [???] Used for 64 bit inodes */ 
        ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:68:9: unknown type name '__darwin_natural_t' 

typedef __darwin_natural_t __darwin_mach_port_name_t; /* Used by mach */ 
         ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:70:9: unknown type name '__uint16_t'; did you mean 'uint16_t'? 

typedef __uint16_t  __darwin_mode_t;  /* [???] Some file attributes */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:71:9: unknown type name '__int64_t' 

typedef __int64_t  __darwin_off_t;   /* [???] Used for file sizes */ 
        ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:72:9: unknown type name '__int32_t' 

typedef __int32_t  __darwin_pid_t;   /* [???] process and group IDs */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:73:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? 

typedef __uint32_t  __darwin_sigset_t;  /* [???] signal set */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:74:9: unknown type name '__int32_t' 

typedef __int32_t  __darwin_suseconds_t; /* [???] microseconds */ 
        ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:75:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? 

typedef __uint32_t  __darwin_uid_t;   /* [???] user IDs */ 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:76:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? 

typedef __uint32_t  __darwin_useconds_t; /* [???] microseconds */ 
        ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_intptr_t.h:30:9: unknown type name '__darwin_intptr_t' 

typedef __darwin_intptr_t  intptr_t; 
        ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_size_t.h:30:9: unknown type name '__darwin_size_t' 

typedef __darwin_size_t  size_t; 
     ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_ct_rune_t.h:31:9: unknown type name '__darwin_ct_rune_t'; did you mean '__darwin_wctrans_t'? 

typedef __darwin_ct_rune_t ct_rune_t; 
     ^



❌ fatal error: too many errors emitted, stopping now [-ferror-limit=] 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKitDefines.h:8:9: could not build module 'Darwin' 

#import <Availability.h> 
         ^



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:11:10: could not build module 'Darwin' 

#include <sys/types.h> 
~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:6:10: could not build module 'CoreFoundation' 

#include <CoreFoundation/CoreFoundation.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/objc/objc.h:31:10: could not build module 'Darwin' 

#include <sys/types.h>  // for __DARWIN_NULL 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/mach-o/arch.h:32:10: could not build module 'Darwin' 

#include <stdint.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/dispatch/dispatch.h:25:10: could not build module 'Darwin' 

#include <Availability.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/os/base.h:24:10: could not build module 'Darwin' 

#include <sys/cdefs.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Security.framework/Headers/SecBase.h:32:10: could not build module 'Darwin' 

#include <Availability.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGBase.h:8:10: could not build module 'Darwin' 

#include <stdbool.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CoreImageDefines.h:10:10: could not build module 'Darwin' 

#include <TargetConditionals.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CoreVideo.h:16:10: could not build module 'Darwin' 

#include <TargetConditionals.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTDefines.h:12:10: could not build module 'Darwin' 

#include <Availability.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CABase.h:11:10: could not build module 'Darwin' 

#include <stdbool.h> 
~~~~~~~~^ 



❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/OpenGLES.framework/Headers/EAGL.h:8:10: could not build module 'Foundation' 

#include <Foundation/Foundation.h> 
~~~~~~~~^ 



❌ /Users/tito/Documents/workspace/Game/Game/AppDelegate.h:9:9: could not build module 'UIKit' 

#import <UIKit/UIKit.h> 
~~~~~~~~^ 


▸ Compiling main.m 
▸ Compiling AppDelegate.m 
** BUILD FAILED ** 


The following build commands failed: 
    CompileC builds/Build/Intermediates/Game.build/Debug-iphoneos/Game.build/Objects-normal/arm64/ViewController.o Game/ViewController.m normal arm64 objective-c com.apple.compilers.llvm.clang.1_0.compiler 
    CompileC builds/Build/Intermediates/Game.build/Debug-iphoneos/Game.build/Objects-normal/armv7/AppDelegate.o Game/AppDelegate.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler 
(2 failures) 

Questi comandi sono stati eseguiti su un progetto che avevo appena creato con Xcode7.2.

Qualcuno sa come risolvere questi errori?

risposta

7

La soluzione è quella di specificare il parametro di destinazione quando si costruisce -

xcodebuild ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -workspace "${PROJECT_NAME}.xcworkspace" -scheme "${TARGET_NAME}" -sdk iphonesimulator BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" **-destination 'platform=iOS Simulator,id=DC050A0D-6041-40F5-9D0E-EAEFA1D1EA42,OS=9.2'** clean build 

(Sostituire il "id" con il nome come il nome = iPhone 6 se si dispone di un solo simulatore di quel tipo specifico)

+0

Quindi è un bug in XCode 7.2 o qualcos'altro? –

+0

Credi così - .https: //openradar.appspot.com/23857648. – rajagp

9

sull'utente forum di apple all'interno trovato un'altra soluzione:

Passo PLATFORM_NAME=iphonesimulator-xcodebuild, oltre a -sdk iphonesimulator.

In questo modo non sei collegato al nome o all'ID del simulatore.

https://forums.developer.apple.com/thread/27975