sono totalmente impazzito per quel problema .. ho un progetto che funzionava bene ma dopo aver aggiunto facebook sdk mi dà i seguenti errori (errori che mi hanno fatto rimuovere armv6 sperando che funzionerà dopo bene, ma dà più problema come ho intenzione attraverso di essa .. sto usando ora Arch ARMv7 e armv7s insieme e questo è l'errore che dàxcode 4.5: Simboli indefiniti per architettura armv7s:
/Users/ME/Library /Developer/Xcode/DerivedData/Cocktail-gfjrrmcunekvfiacogqdfcxliqfg/Build/Intermediates/Cocktail.build/Debug-iphoneos/Cocktail.build/Objects-normal/armv7/Cocktail normal armv7 cd "/ Utenti/ME/Apple DistributedApps/Cocktail Tutti/Cocktai l " setenv IPHONEOS_DEPLOYMENT_TARGET 4.3 PATH setenv" /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin " /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch armv7 -isysroot /Applications/Xcode.app/Contents /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk -L/Users/ME/Library/Developer/Xcode/DerivedData/MyProj-gfjrrmcunekvfiacogqdfcxliqfg/Build/Products/Debug-iphoneos "-L/Users/ME/Apple DistributedApps/MyProj All/MyProj "-F/Users/ME/Libreria/Sviluppatore/Xcode/DerivedData/MyProj-gfjrrmcunekvfiacogqdfcxliqfg/Build/Prodotti/Debug-iphoneos" -F/Utenti/ME/Apple DistributedApps/MyProj/MyProj "-filelist /Users/ME/Library/Developer/Xcode/DerivedData/MyProj-gfjrrmcunekvfiacogqdfcxliqfg/Build/Intermediates/MyProj.buil d/Debug-iphone/MyProj.build/Objects-normal/armv7/MyProj.LinkFileList -dead_strip -ObjC -all_load -lxml2 -lsqlite3.0 -fobjc-arc -fobjc-link-runtime -miphoneos-version-min = 4.3 - framework AdSupport -framework Social -framework SystemConfiguration -framework MapKit -framework CoreLocation -framework Twitter -framework AssetsLibrary -framework MobileCoreServices -framework CoreVideo -framework CoreMedia -lz -lsqlite3.0 -framework AddressBook -framework CFNetwork -framework CoreFoundation -framework Sicurezza -framework iAd -framework MessageUI -framework QuartzCore -framework AudioToolbox -framework MediaPlayer -framework AVFoundation -framework CoreGraphics -framework UIKit -framework Foundation -framework FacebookSDK -framework RevMobAds -lFlurryAnalytics -o/Users/ME/Library/Developer/Xcode/DerivedData/MyProj-gfjrrmcunekvfiacogqdfcxliqfg /Build/Intermediates/MyProj.build/Debug-iphoneos/MyProj.build/Objects-normal/armv7/MyProj
Undefined symbols for architecture armv7:
"_OBJC_CLASS_$_ACAccountStore", referenced from:
objc-class-ref in FacebookSDK(FBSession.o)
"_SKStoreProductParameterITunesItemIdentifier", referenced from:
-[RevMobStoreController openStoreWithITunesItemId:] in RevMobAds(RevMobStoreController.o)
"_ACFacebookAudienceFriends", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
"_OBJC_CLASS_$_SKStoreProductViewController", referenced from:
objc-class-ref in RevMobAds(RevMobStoreController.o)
"_OBJC_CLASS_$_GADBannerView", referenced from:
objc-class-ref in NewsViewController.o
objc-class-ref in SportsViewController.o
objc-class-ref in LecViewController.o
objc-class-ref in AccViewController.o
objc-class-ref in JokesViewController.o
objc-class-ref in GamesViewController.o
objc-class-ref in CaricViewController.o
...
"_ACFacebookAppIdKey", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
"_ACAccountTypeIdentifierFacebook", referenced from:
+[FBSession renewSystemAuthorization] in FacebookSDK(FBSession.o)
"_ACFacebookAudienceKey", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
"_ACFacebookAudienceOnlyMe", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
"_kGADAdSizeSmartBannerPortrait", referenced from:
-[NewsViewController shouldAutorotateToInterfaceOrientation:] in NewsViewController.o
-[SportsViewController viewDidLoad] in SportsViewController.o
-[LecViewController viewDidLoad] in LecViewController.o
-[AccViewController viewDidLoad] in AccViewController.o
-[JokesViewController viewDidLoad] in JokesViewController.o
-[GamesViewController viewDidLoad] in GamesViewController.o
-[CaricViewController viewDidLoad] in CaricViewController.o
...
"_OBJC_CLASS_$_GADRequest", referenced from:
objc-class-ref in NewsViewController.o
objc-class-ref in SportsViewController.o
objc-class-ref in LecViewController.o
objc-class-ref in AccViewController.o
objc-class-ref in JokesViewController.o
objc-class-ref in GamesViewController.o
objc-class-ref in CaricViewController.o
...
"_ACFacebookPermissionsKey", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
"_CGSizeFromGADAdSize", referenced from:
-[NewsViewController shouldAutorotateToInterfaceOrientation:] in NewsViewController.o
-[SportsViewController viewDidLoad] in SportsViewController.o
-[LecViewController viewDidLoad] in LecViewController.o
-[AccViewController viewDidLoad] in AccViewController.o
-[JokesViewController viewDidLoad] in JokesViewController.o
-[GamesViewController viewDidLoad] in GamesViewController.o
-[CaricViewController viewDidLoad] in CaricViewController.o
...
"_ACFacebookAudienceEveryone", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
È sembrano utilizzare una libreria statica precompilato che non contiene una fetta armv7s. Il testo incollato non contiene un errore, dovresti darci il risultato giusto. –
scusa lo ho modificato per mostrare gli errori –
Ok, quindi è l'SDK di Facebook. Usi una libreria compilata (qualcosa come facebook.a) o direttamente i file sorgente dell'FB SDK? Se si utilizzano i file di origine, è necessario pulire e creare nuovamente il progetto. In caso contrario, è necessario utilizzare i file di origine. –