2016-03-15 23 views
6

sto usando iTunes Search API nella mia applicazione & giocare i previewUrl canzoni all'interno dell'applicazione utilizzandogioco mela brani di musica da applicazioni di terzi

AVPlayer

Se l'utente vuole riprodurre il brano completo , lui/lei ha bisogno di acquistare la canzone da iTunes Stores solo allora può lui/lei riprodurre la canzone completa dall'applicazione.

Come Apple ha rilasciato l'Apple Music & dando la prova o la piena adesione ad ognuno & che consente di riprodurre i brani pieni, è possibile giocare a Apple Music canzoni piene dalla mia applicazione come Previewurl utilizzando

AVPlayer o MPMoviePlayerController

risposta

4

@ "Ted Hosmann" Grazie per la risposta.

vorrei condividere qualche codice da here

viewcontroller.m

@import StoreKit; 

-(void) submitAppleMusicTrackWithProductID: (NSString *) productID // productID in US is the last numbers after i= in the share URL from Apple Music 
{ 
    NSLog(@"submitAppleMusic has been called for productID: %@", productID); 
    [SKCloudServiceController requestAuthorization:^(SKCloudServiceAuthorizationStatus status) { 
     NSLog(@"status is %ld", (long)status); 
     SKCloudServiceController *cloudServiceController; 
     cloudServiceController = [[SKCloudServiceController alloc] init]; 
     [cloudServiceController requestCapabilitiesWithCompletionHandler:^(SKCloudServiceCapability capabilities, NSError * _Nullable error) { 
      NSLog(@"%lu %@", (unsigned long)capabilities, error); 

      if (capabilities >= SKCloudServiceCapabilityAddToCloudMusicLibrary) 
      { 
       NSLog(@"You CAN add to iCloud!"); 
       [[MPMediaLibrary defaultMediaLibrary] addItemWithProductID:productID completionHandler:^(NSArray<__kindof MPMediaEntity *> * _Nonnull   entities, NSError * _Nullable error) 
       { 
        NSLog(@"added id%@ entities: %@ and error is %@", productID, entities, error); 
        NSArray *tracksToPlay = [NSArray arrayWithObject:productID]; 
        [[MPMusicPlayerController systemMusicPlayer] setQueueWithStoreIDs:tracksToPlay]; 
        [[MPMusicPlayerController systemMusicPlayer] play]; 

        [self performSelectorOnMainThread:@selector(getInfoFromAddedAppleMusicTrack:) withObject:productID waitUntilDone:YES]; 

       }]; 
      } 
      else 
      { 
       NSLog(@"Blast! The ability to add Apple Music track is not there. sigh."); 
      } 

     }]; 

    }]; 
} 
-(void) getInfoFromAddedAppleMusicTrack: (NSString *) productID 
{ 
    NSLog(@"FYI - musicplayer duration is: %f", [[[MPMusicPlayerController systemMusicPlayer] nowPlayingItem] playbackDuration]); 
    //need to check for both the nowPlaying item and if there is a reported playbackDuration, as there is a variable time between a storeMediaItema and a concreteMediaItem 
    if (([[MPMusicPlayerController systemMusicPlayer] nowPlayingItem]) && ([[[MPMusicPlayerController systemMusicPlayer] nowPlayingItem] playbackDuration])) 
    { 
     NSLog(@"Media item is playing: %@",[[MPMusicPlayerController systemMusicPlayer] nowPlayingItem]); 
     NSLog(@"appleProductIDURL: %@",productID); 
     NSLog(@"Ending time: %d",[[[[MPMusicPlayerController systemMusicPlayer] nowPlayingItem] valueForProperty:MPMediaItemPropertyPlaybackDuration] intValue]); 
     NSLog(@"Track Name: %@", [[[MPMusicPlayerController systemMusicPlayer] nowPlayingItem] valueForProperty:MPMediaItemPropertyTitle]); 
     NSLog(@"Artists Name: %@", [[[MPMusicPlayerController systemMusicPlayer] nowPlayingItem] valueForProperty:MPMediaItemPropertyArtist]); 

    } 
    else 
    { 
     NSLog(@"seems the track is not fully loaded so try again in 1 second"); 

     [self performSelector:@selector(getInfoFromAddedAppleMusicTrack:) withObject:productID afterDelay:1.0]; 

     // count loops and jump out if something is wrong - I've never seen more that 7 seconds needed 
    } 
}