Ho questa playlist dei brani nella mia app.Voglio riprodurre un brano da questa playlist su un altro dispositivo (iphone) utilizzando bluetooth.riproduzione di un brano su un altro dispositivo tramite bluetooth
Questo è quello che ho fatto per
#import "BrowseStationsViewController.h"
@interface BrowseStationsViewController(){
GKSession *gkSession;
}
@end
@implementation BrowseStationsViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
#pragma mark -
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view
[self setupSession];
NSNotificationCenter *defaultCenter = [NSNotificationCenter defaultCenter];
// Register for notifications when the application leaves the background state
// on its way to becoming the active application.
[defaultCenter addObserver:self
selector:@selector(setupSession)
name:UIApplicationWillEnterForegroundNotification
object:nil];
// Register for notifications when when the application enters the background.
[defaultCenter addObserver:self
selector:@selector(teardownSession)
name:UIApplicationDidEnterBackgroundNotification
object:nil];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - GKSession setup and teardown
- (void)setupSession
{
gkSession = [[GKSession alloc] initWithSessionID:nil displayName:nil sessionMode:GKSessionModePeer];
gkSession.delegate = self;
gkSession.disconnectTimeout = kDisconnectTimeout;
gkSession.available = YES;
self.title = [NSString stringWithFormat:@"GKSession: %@", gkSession.displayName];
}
- (void)teardownSession
{
[gkSession disconnectFromAllPeers];
gkSession.available = NO;
gkSession.delegate = nil;
}
#pragma mark - GKSessionDelegate protocol conformance
- (void)session:(GKSession *)session peer:(NSString *)peerID didChangeState: (GKPeerConnectionState)state
{
switch (state)
{
case GKPeerStateAvailable:
{
NSLog(@"didChangeState: peer %@ available", [session displayNameForPeer:peerID]);
[NSThread sleepForTimeInterval:kSleepTimeInterval];
[session connectToPeer:peerID withTimeout:kConnectionTimeout];
break;
}
case GKPeerStateUnavailable:
{
NSLog(@"didChangeState: peer %@ unavailable", [session displayNameForPeer:peerID]);
break;
}
case GKPeerStateConnected:
{
NSLog(@"didChangeState: peer %@ connected", [session displayNameForPeer:peerID]);
break;
}
case GKPeerStateDisconnected:
{
NSLog(@"didChangeState: peer %@ disconnected", [session displayNameForPeer:peerID]);
break;
}
case GKPeerStateConnecting:
{
NSLog(@"didChangeState: peer %@ connecting", [session displayNameForPeer:peerID]);
break;
}
}
[self.tableView reloadData];
}
- (void)session:(GKSession *)session didReceiveConnectionRequestFromPeer:(NSString *)peerID
{
NSLog(@"didReceiveConnectionRequestFromPeer: %@", [session displayNameForPeer:peerID]);
[session acceptConnectionFromPeer:peerID error:nil];
[self.tableView reloadData];
}
- (void)session:(GKSession *)session connectionWithPeerFailed:(NSString *)peerID withError:(NSError *)error
{
NSLog(@"connectionWithPeerFailed: peer: %@, error: %@", [session displayNameForPeer:peerID], error);
[self.tableView reloadData];
}
- (void)session:(GKSession *)session didFailWithError:(NSError *)error
{
NSLog(@"didFailWithError: error: %@", error);
[session disconnectFromAllPeers];
[self.tableView reloadData];
}
#pragma mark - UITableViewDataSource protocol conformance
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// We have 5 sections in our grouped table view,
// one for each GKPeerConnectionState
return 3;
}
- (NSInteger)tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section
{
NSInteger rows;
NSInteger peerConnectionState = section;
switch (peerConnectionState)
{
case GKPeerStateAvailable:
{
NSArray *availablePeers = [gkSession peersWithConnectionState:GKPeerStateAvailable];
rows = availablePeers.count;
break;
}
case GKPeerStateConnected:
{
NSArray *connectedPeers = [gkSession peersWithConnectionState:GKPeerStateConnected];
rows = connectedPeers.count;
break;
}
case GKPeerStateUnavailable:
{
NSArray *unavailablePeers = [gkSession peersWithConnectionState:GKPeerStateUnavailable];
rows = unavailablePeers.count;
break;
}
}
// Always show at least 1 row for each GKPeerConnectionState.
if (rows < 1)
{
rows = 1;
}
return rows;
}
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
{
NSString *headerTitle = nil;
NSInteger peerConnectionState = section;
switch (peerConnectionState)
{
case GKPeerStateAvailable:
{
headerTitle = @"Available Peers";
break;
}
case GKPeerStateConnected:
{
headerTitle = @"Connected Peers";
break;
}
case GKPeerStateUnavailable:
{
headerTitle = @"Unavailable Peers";
break;
}
}
return headerTitle;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString * cellId = @"Cell";
UITableViewCell * cell = [tableView dequeueReusableCellWithIdentifier:cellId];
if(!cell){
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellId];
}
NSInteger peerConnectionState = indexPath.section;
NSArray *peers = nil;
switch (peerConnectionState)
{
case GKPeerStateAvailable:
{
peers = [gkSession peersWithConnectionState:GKPeerStateAvailable];
break;
}
case GKPeerStateConnected:
{
peers = [gkSession peersWithConnectionState:GKPeerStateConnected];
break;
}
case GKPeerStateUnavailable:
{
peers = [gkSession peersWithConnectionState:GKPeerStateUnavailable];
break;
}
}
NSInteger peerIndex = indexPath.row;
if ((peers.count > 0) && (peerIndex < peers.count))
{
NSString *peerID = [peers objectAtIndex:peerIndex];
if (peerID)
{
cell.textLabel.text = [gkSession displayNameForPeer:peerID];
}
}
return cell;
}
@end
ora non ho idea di come proceed.Could qualcuno please help me out ?? Selezionando una canzone può che essere riprodotto su un altro dispositivo ??
Apple rifiuterà molto probabilmente la tua app se usi GameKit ma la tua app non è un gioco reale. – Wain
Alcuni dettagli per favore? Perché sto usando Gamekit.Thanks – Machete
GameKit è per i giochi. Apple non consente di utilizzarlo se la tua app non è un gioco. Anche se l'app ha caratteristiche simili a quelle del gioco, ma in realtà non è un gioco, di solito la respingono. – Wain