Sì!
È necessario ignorare Equals
e GetHashCode
. Ma, non dovresti fare uguaglianza di valore (Name == other.Name && Age == other.Age
), dovresti fare l'uguaglianza di identità!
Se non lo fai, è molto probabile incorrere in confrontando un proxy di un'entità con l'entità vera e sarà miserabile per eseguire il debug. Per esempio:
public class Blog : EntityBase<Blog>
{
public virtual string Name { get; set; }
// This would be configured to lazy-load.
public virtual IList<Post> Posts { get; protected set; }
public Blog()
{
Posts = new List<Post>();
}
public virtual Post AddPost(string title, string body)
{
var post = new Post() { Title = title, Body = body, Blog = this };
Posts.Add(post);
return post;
}
}
public class Post : EntityBase<Post>
{
public virtual string Title { get; set; }
public virtual string Body { get; set; }
public virtual Blog Blog { get; set; }
public virtual bool Remove()
{
return Blog.Posts.Remove(this);
}
}
void Main(string[] args)
{
var post = session.Load<Post>(postId);
// If we didn't override Equals, the comparisons for
// "Blog.Posts.Remove(this)" would all fail because of reference equality.
// We'd end up be comparing "this" typeof(Post) with a collection of
// typeof(PostProxy)!
post.Remove();
// If we *didn't* override Equals and *just* did
// "post.Blog.Posts.Remove(post)", it'd work because we'd be comparing
// typeof(PostProxy) with a collection of typeof(PostProxy) (reference
// equality would pass!).
}
Ecco un esempio di classe di base se si sta utilizzando int
come Id
(che potrebbe anche essere estratta a any identity type):
public abstract class EntityBase<T>
where T : EntityBase<T>
{
public virtual int Id { get; protected set; }
protected bool IsTransient { get { return Id == 0; } }
public override bool Equals(object obj)
{
return EntityEquals(obj as EntityBase<T>);
}
protected bool EntityEquals(EntityBase<T> other)
{
if (other == null)
{
return false;
}
// One entity is transient and the other is not.
else if (IsTransient^other.IsTransient)
{
return false;
}
// Both entities are not saved.
else if (IsTransient && other.IsTransient)
{
return ReferenceEquals(this, other);
}
else
{
// Compare transient instances.
return Id == other.Id;
}
}
// The hash code is cached because a requirement of a hash code is that
// it does not change once calculated. For example, if this entity was
// added to a hashed collection when transient and then saved, we need
// the same hash code or else it could get lost because it would no
// longer live in the same bin.
private int? cachedHashCode;
public override int GetHashCode()
{
if (cachedHashCode.HasValue) return cachedHashCode.Value;
cachedHashCode = IsTransient ? base.GetHashCode() : Id.GetHashCode();
return cachedHashCode.Value;
}
// Maintain equality operator semantics for entities.
public static bool operator ==(EntityBase<T> x, EntityBase<T> y)
{
// By default, == and Equals compares references. In order to
// maintain these semantics with entities, we need to compare by
// identity value. The Equals(x, y) override is used to guard
// against null values; it then calls EntityEquals().
return Object.Equals(x, y);
}
// Maintain inequality operator semantics for entities.
public static bool operator !=(EntityBase<T> x, EntityBase<T> y)
{
return !(x == y);
}
}
Si prega di indicare la risposta SI come la risposta corretta . –