Sono abbastanza nuovo per il grafico Boost. Sto cercando di adattare un esempio per trovare l'algoritmo Dijkstra Shortest Path che utilizzava VertexList = vecS. Ho cambiato il contenitore del vertice in ListS. Ho imparato che dobbiamo fornire il nostro vertex_index affinché l'algoritmo funzioni se usiamo listS.Dijkstra Shortest Path with VertexList = ListS nel grafico boost
int main(int, char *[])
{
typedef float Weight;
typedef boost::property<boost::edge_weight_t, Weight> WeightProperty;
typedef boost::property<boost::vertex_name_t, std::string> NameProperty;
typedef boost::property<boost::vertex_index_t, int> IndexProperty;
typedef boost::adjacency_list < boost::listS, boost::listS, boost::directedS,
NameProperty, WeightProperty > Graph;
typedef boost::graph_traits <Graph>::vertex_descriptor Vertex;
typedef boost::graph_traits <Graph>::vertex_iterator Viter;
typedef boost::property_map < Graph, boost::vertex_index_t >::type IndexMap;
typedef boost::property_map < Graph, boost::vertex_name_t >::type NameMap;
typedef boost::iterator_property_map < Vertex*, IndexMap, Vertex, Vertex& > PredecessorMap;
typedef boost::iterator_property_map < Weight*, IndexMap, Weight, Weight& > DistanceMap;
Graph g;
Vertex v0 = boost::add_vertex(std::string("v0"), g);
Vertex v1 = boost::add_vertex(std::string("v1"), g);
Vertex v2 = boost::add_vertex(std::string("v2"), g);
Vertex v3 = boost::add_vertex(std::string("v3"), g);
Weight weight0 = 5;
Weight weight1 = 3;
Weight weight2 = 2;
Weight weight3 = 4;
boost::add_edge(v0, v1, weight0, g);
boost::add_edge(v1, v3, weight1, g);
boost::add_edge(v0, v2, weight2, g);
boost::add_edge(v2, v3, weight3, g);
std::vector<Vertex> predecessors(boost::num_vertices(g)); // To store parents
std::vector<Weight> distances(boost::num_vertices(g)); // To store distances
IndexMap indexMap; // = boost::get(boost::vertex_index, g);
NameMap name;
Viter i, iend;
//Create our own vertex index. This is what I changed in the original code
int c = 0;
for (boost::tie(i, iend) = vertices(g); i != iend; ++i, ++c) {
indexMap[*i] = c; // **Error points to this line**
name[*i] = 'A' + c;
}
PredecessorMap predecessorMap(&predecessors[0], indexMap);
DistanceMap distanceMap(&distances[0], indexMap);
boost::dijkstra_shortest_paths(g, v0, boost::distance_map(distanceMap).predecessor_map(predecessorMap));
// Extract a shortest path
std::cout << std::endl;
typedef std::vector<Graph::edge_descriptor> PathType;
PathType path;
Vertex v = v3;
for(Vertex u = predecessorMap[v];
u != v; // Keep tracking the path until we get to the source
v = u, u = predecessorMap[v]) // Set the current vertex to the current predecessor, and the predecessor to one level up
{
std::pair<Graph::edge_descriptor, bool> edgePair = boost::edge(u, v, g);
Graph::edge_descriptor edge = edgePair.first;
path.push_back(edge);
}
// Write shortest path
std::cout << "Shortest path from v0 to v3:" << std::endl;
float totalDistance = 0;
for(PathType::reverse_iterator pathIterator = path.rbegin(); pathIterator != path.rend(); ++pathIterator)
{
std::cout << name[boost::source(*pathIterator, g)] << " -> " << name[boost::target(*pathIterator, g)]
<< " = " << boost::get(boost::edge_weight, g, *pathIterator) << std::endl;
}
std::cout << std::endl;
std::cout << "Distance: " << distanceMap[v3] << std::endl;
return EXIT_SUCCESS;
}
ottengo il seguente errore:
/spvec.cpp:62:20: errore: non è partita per 'operatore =' a 'index.boost :: :: adj_list_vertex_property_map operator [] [con Graph = boost :: adjacency_list>, boost :: proprietà>, ValueType = boost :: detail :: error_property_not_found, Reference = boost :: detail :: error_property_not_found &, Tag = boost :: vertex_index_t, boost :: adj_list_vertex_property_map :: key_type = void *] (i.std :: _ List_iterator < _Tp> :: operator * con _Tp = void *, _Tp & = void * &) = c '
Sono sicuro di aver fatto un errore nel creare il mio indice di vertice. Ma non è riuscito a scoprire esattamente qual è il problema. Qualcuno ha qualche suggerimento su quello che sto facendo male ..
Puoi pubblicare l'errore? – Dani
Senza conoscere l'errore, è un ago nel pagliaio e l'ago potrebbe non essere nemmeno in quel frammento di codice. –