Si verificano problemi di lag quando sto registrando audio + video utilizzando AVCaptureVideoDataOutput e AVCaptureAudioDataOutput. A volte il video si blocca per alcuni millisecondi, a volte l'audio non è sincronizzato con il video.Problemi di prestazioni durante l'utilizzo di AVCaptureVideoDataOutput e AVCaptureAudioDataOutput
Ho inserito alcuni registri e ho osservato che prima ricevo molti buffer video nel callback captureOutput e dopo un po 'di tempo ottengo i buffer audio (a volte non ricevo affatto i buffer audio e il video risultante è senza suono). Se commento il codice che gestisce i buffer video, ottengo i buffer audio senza problemi.
Questo è il codice che sto utilizzando:
-(void)initMovieOutput:(AVCaptureSession *)captureSessionLocal
{
AVCaptureVideoDataOutput *dataOutput = [[AVCaptureVideoDataOutput alloc] init];
self._videoOutput = dataOutput;
[dataOutput release];
self._videoOutput.alwaysDiscardsLateVideoFrames = NO;
self._videoOutput.videoSettings = [NSDictionary dictionaryWithObject: [NSNumber numberWithInt:kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange]
forKey:(id)kCVPixelBufferPixelFormatTypeKey
];
AVCaptureAudioDataOutput *audioOutput = [[AVCaptureAudioDataOutput alloc] init];
self._audioOutput = audioOutput;
[audioOutput release];
[captureSessionLocal addOutput:self._videoOutput];
[captureSessionLocal addOutput:self._audioOutput];
// Setup the queue
dispatch_queue_t queue = dispatch_queue_create("MyQueue", NULL);
[self._videoOutput setSampleBufferDelegate:self queue:queue];
[self._audioOutput setSampleBufferDelegate:self queue:queue];
dispatch_release(queue);
}
Qui ho creato l'autore:
-(BOOL) setupWriter:(NSURL *)videoURL session:(AVCaptureSession *)captureSessionLocal
{
NSError *error = nil;
self._videoWriter = [[AVAssetWriter alloc] initWithURL:videoURL fileType:AVFileTypeQuickTimeMovie
error:&error];
NSParameterAssert(self._videoWriter);
// Add video input
NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
AVVideoCodecH264, AVVideoCodecKey,
[NSNumber numberWithInt:640], AVVideoWidthKey,
[NSNumber numberWithInt:480], AVVideoHeightKey,
nil];
self._videoWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo
outputSettings:videoSettings];
NSParameterAssert(self._videoWriterInput);
self._videoWriterInput.expectsMediaDataInRealTime = YES;
self._videoWriterInput.transform = [self returnOrientation];
// Add the audio input
AudioChannelLayout acl;
bzero(&acl, sizeof(acl));
acl.mChannelLayoutTag = kAudioChannelLayoutTag_Mono;
NSDictionary* audioOutputSettings = nil;
// Both type of audio inputs causes output video file to be corrupted.
// should work on any device requires more space
audioOutputSettings = [ NSDictionary dictionaryWithObjectsAndKeys:
[ NSNumber numberWithInt: kAudioFormatAppleLossless ], AVFormatIDKey,
[ NSNumber numberWithInt: 16 ], AVEncoderBitDepthHintKey,
[ NSNumber numberWithFloat: 44100.0 ], AVSampleRateKey,
[ NSNumber numberWithInt: 1 ], AVNumberOfChannelsKey,
[ NSData dataWithBytes: &acl length: sizeof(acl) ], AVChannelLayoutKey,
nil ];
self._audioWriterInput = [AVAssetWriterInput
assetWriterInputWithMediaType: AVMediaTypeAudio
outputSettings: audioOutputSettings ];
self._audioWriterInput.expectsMediaDataInRealTime = YES;
// add input
[self._videoWriter addInput:_videoWriterInput];
[self._videoWriter addInput:_audioWriterInput];
return YES;
}
Ed ecco il callback:
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection
{
if(!CMSampleBufferDataIsReady(sampleBuffer))
{
NSLog(@"sample buffer is not ready. Skipping sample");
return;
}
if(_videoWriter.status != AVAssetWriterStatusCompleted)
{
if(_videoWriter.status != AVAssetWriterStatusWriting )
{
CMTime lastSampleTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer);
[_videoWriter startWriting];
[_videoWriter startSessionAtSourceTime:lastSampleTime];
}
if(captureOutput == _videoOutput)
{
if([self._videoWriterInput isReadyForMoreMediaData])
{
[self newVideoSample:sampleBuffer];
}
}
else if(captureOutput == _audioOutput)
{
if([self._audioWriterInput isReadyForMoreMediaData])
{
[self newAudioSample:sampleBuffer];
}
}
}
}
-(void) newAudioSample:(CMSampleBufferRef)sampleBuffer
{
if(_videoWriter.status > AVAssetWriterStatusWriting)
{
[self NSLogPrint:[NSString stringWithFormat:@"Audio:Warning: writer status is %d", _videoWriter.status]];
if(_videoWriter.status == AVAssetWriterStatusFailed)
[self NSLogPrint:[NSString stringWithFormat:@"Audio:Error: %@", _videoWriter.error]];
return;
}
if(![_audioWriterInput appendSampleBuffer:sampleBuffer])
[self NSLogPrint:[NSString stringWithFormat:@"Unable to write to audio input"]];
}
-(void) newVideoSample:(CMSampleBufferRef)sampleBuffer
{
if(_videoWriter.status > AVAssetWriterStatusWriting)
{
[self NSLogPrint:[NSString stringWithFormat:@"Video:Warning: writer status is %d", _videoWriter.status]];
if(_videoWriter.status == AVAssetWriterStatusFailed)
[self NSLogPrint:[NSString stringWithFormat:@"Video:Error: %@", _videoWriter.error]];
return;
}
if(![_videoWriterInput appendSampleBuffer:sampleBuffer])
[self NSLogPrint:[NSString stringWithFormat:@"Unable to write to video input"]];
}
C'è qualcosa sbagliato nel mio codice, perché il video è in ritardo? (Lo sto testando su un Iphone 4 ios 4.2.1)
Grazie. Questo è stato di grande aiuto. – Liron
So che questa risposta è vecchia, ma puoi fare un esempio su come farlo? Ho provato le code seriali (nuove) separate, che non funzionavano e ho provato a impostare una coda con DISPATCH_QUEUE_CONCURRENT, che non ha aiutato. –
Elaborando il mio ultimo commento: quando uso due code separate, faccio fallire il mio assetwriter –