2013-05-17 10 views
8

mie pause di applicazione dojo dopo la costruzione, durante il caricamento dell'app, lanciando 'multipleDefine' e dando questo errore:Dojo 1.9 Build errore 'multipleDefine' durante il caricamento delle impostazioni internazionali

Error {src: "dojoLoader", info: Object}

Messaggio: multipleDefine

info: Object {pid: "dojo", mid: "dojo/nls/dojo_en-us", pack: Object, url: "dojo/nls/dojo_en-us.js", executed: 5…}

Ecco il mio profilo:

var profile = { 
// `basePath` is relative to the directory containing this profile file; in this case, it is being set to the 
// src/ directory, which is the same place as the `baseUrl` directory in the loader configuration. (If you change 
// this, you will also need to update run.js.) 
basePath: '../src/', 

// This is the directory within the release directory where built packages will be placed. The release directory 
// itself is defined by `build.sh`. You should probably not use this; it is a legacy option dating back to Dojo 
// 0.4. 
// If you do use this, you will need to update build.sh, too. 
// releaseName: '', 

// Builds a new release. 
action: 'release', 

// Strips all comments and whitespace from CSS files and inlines @imports where possible. 
//cssOptimize: 'comments', 

// Excludes tests, demos, and original template files from being included in the built version. 
mini: true, 

// Uses Closure Compiler as the JavaScript minifier. This can also be set to "shrinksafe" to use ShrinkSafe, 
// though ShrinkSafe is deprecated and not recommended. 
// This option defaults to "" (no compression) if not provided. 
optimize: '', 

// We're building layers, so we need to set the minifier to use for those, too. 
// This defaults to "shrinksafe" if not provided. 
//layerOptimize: 'closure', 
layerOptimize: '', 

// Strips all calls to console functions within the code. You can also set this to "warn" to strip everything 
// but console.error, and any other truthy value to strip everything but console.warn and console.error. 
// This defaults to "normal" (strip all but warn and error) if not provided. 
stripConsole: 'all', 

// The default selector engine is not included by default in a dojo.js build in order to make mobile builds 
// smaller. We add it back here to avoid that extra HTTP request. There is also a "lite" selector available; if 
// you use that, you will need to set the `selectorEngine` property in `app/run.js`, too. (The "lite" engine is 
// only suitable if you are not supporting IE7 and earlier.) 
selectorEngine: 'acme', 


//localeList:"en-gb,en-us,de-de,es-es,fr-fr,it-it,pt-br,ko-kr,zh-tw,zh-cn,ja-jp", 

// Builds can be split into multiple different JavaScript files called "layers". This allows applications to 
// defer loading large sections of code until they are actually required while still allowing multiple modules to 
// be compiled into a single file. 
layers: { 
    // This is the main loader module. It is a little special because it is treated like an AMD module even though 
    // it is actually just plain JavaScript. There is some extra magic in the build system specifically for this 
    // module ID. 
    'dojo/dojo': { 
     // In addition to the loader `dojo/dojo` and the loader configuration file `app/run`, we are also including 
     // the main application `app/main` and the `dojo/i18n` and `dojo/domReady` modules because, while they are 
     // all conditional dependencies in `app/main`, we do not want to have to make extra HTTP requests for such 
     // tiny files. 
     include: [ 'dojo/i18n', 'dojo/domReady', 'app/main', 'app/run' ], 

     // By default, the build system will try to include `dojo/main` in the built `dojo/dojo` layer, which adds 
     // a bunch of stuff we do not want or need. We want the initial script load to be as small and quick to 
     // load as possible, so we configure it as a custom, bootable base. 
     boot: true, 
     customBase: true 
    }, 
}, 

// Providing hints to the build system allows code to be conditionally removed on a more granular level than 
// simple module dependencies can allow. This is especially useful for creating tiny mobile builds. 
// Keep in mind that dead code removal only happens in minifiers that support it! Currently, only Closure Compiler 
// to the Dojo build system with dead code removal. 
// A documented list of has-flags in use within the toolkit can be found at 
// <http://dojotoolkit.org/reference-guide/dojo/has.html>. 
staticHasFeatures: { 
    // The trace & log APIs are used for debugging the loader, so we do not need them in the build. 
    'dojo-trace-api': 0, 
    'dojo-log-api': 0, 

    // This causes normally private loader data to be exposed for debugging. In a release build, we do not need 
    // that either. 
    'dojo-publish-privates': 0, 

    // This application is pure AMD, so get rid of the legacy loader. 
    'dojo-sync-loader': 0, 

    // `dojo-xhr-factory` relies on `dojo-sync-loader`, which we have removed. 
    'dojo-xhr-factory': 0, 

    // We are not loading tests in production, so we can get rid of some test sniffing code. 
    'dojo-test-sniff': 0 
} 

}

e qui è l'index.html dentro src/

NOTE: build.sh is responsible for removing the "isDebug" flag when deploying to production. If you modify this flag at all, you will break the build!

<script data-dojo-config="async: 1, tlmSiblingOfDojo: 0, locale:'en_US', isDebug: 1" src="dojo/dojo.js"></script> 

<!-- Load the loader configuration script. Note that this module ID is hard-coded in build.sh in order to provide 
    an optimised build that loads as few as one script for the entire application. If you change the name or 
    location of this module, you will need to update build.sh too. --> 
<script src="app/run.js"></script> 

questo è il generato index.html nella dist/

<!DOCTYPE html> 
<html> 
    <head> 
     <meta charset="utf-8"> 
     <link rel="stylesheet" href="app/resources/app.css"> 
    </head> 
    <body class="claro"> 
     <script data-dojo-config= 
      "async: 1, tlmSiblingOfDojo: 0, locale:'en_US', deps:['app/run']" 
      src="dojo/dojo.js"></script> 
    </body> 
</html> 

Ho controllato per assicurarsi che dojo/NLS/dojo_en-us.js esiste e va bene. Sono bloccato a questo punto, non ne ho idea!

Qualsiasi aiuto per risolvere questo problema è apprezzato.

+0

Non sono sicuro se è riuscito a risolvere questo problema ma il multipleDefine può essere causato dal costruttore che inserisce gli identificatori del modulo. Vedi: http://stackoverflow.com/questions/10897480/dojo-build-1-7-built-packages-does-not-work/13136546#13136546 –

risposta

0

Puoi pubblicare le tue richieste in run.js? Hai richiesto "dojo/_base/config" lì?

[appena notato lo stesso errore perché ho dimenticato;)]

dalla documentazione:

It is important to note the distinction between dojoConfig and dojo/_base/config. dojoConfig is purely for input purposes—this is how we communicate configuration parameters to the loader and modules. During the bootstrap process, dojo/_base/config is populated from these parameters for later lookup by module code.

0

ho avuto un problema simile con l'errore

multipleDefine

quando si cerca per includere la libreria di greensock nel mio progetto dojo.

Il problema si verifica quando un'altra libreria esterna al dojo ha dichiarato la propria funzione define (nel mio caso era TweenMax) mentre si scontrano con il caricatore dojo.

Una soluzione è assicurarsi che il caricatore dojo venga chiamato dopo aver caricato la libreria o lo script che utilizza una funzione define.

Così dojo dovrebbe essere l'ultima nello script per caricare nel codice HTML head:

<head> 
    <script src="yourLibrary.js"></script> 
    <script src="dojo/dojo.js"></script> 
</head> 

Questo problema è visibile anche utilizzando jQuery UI e altre librerie.

0

C'è una nota a riguardo nella documentazione del caricatore (al momento di questa risposta comunque).

multipleDefine
AMD define was called referencing a module that has already been defined. The most common cause of this problem is loading modules via elements in the HTML document. Use the loader; don't use elements. The second most common cause is passing explicit module identifiers to define; don't do this either.

https://dojotoolkit.org/reference-guide/1.10/loader/amd.html

Molte biblioteche ora implementano UMD, che sarà essenzialmente cercherà di rilevare automaticamente l'esistenza di un caricatore di AMD. Ad esempio, Bootstrap - il popolare framework di front-end - implementa UMD.

Così il seguente esempio funziona (notare che bootstrap caricherà globalmente):

<script src="path/to/bootstrap.js"></script><!--UMD packaged library--> 
<script src="path/to/dojo/dojo.js"></script><!--then dojo loader--> 

ma secondo esempio non funzionerà, poiché il codice UMD rileverà il caricatore AMD e utilizzarlo per registrarsi . Ciò attiverà l'errore multipleDefine come da documentazione.

Se si desidera caricare globalmente la libreria, utilizzare il primo esempio sopra riportato e caricarlo sul caricatore dojo. Se si desidera caricare la libreria come modulo AMD, utilizzare il caricatore.