La mia strategia per risolvere questo problema consiste nell'utilizzare alcuni livelli di riferimento indiretto.
- cerniera < Args ...> viene inviato l'trattare degli argomenti a una funzione process_zipper_arguments derivandola:
Esempio:
template < typename... Args >
struct zipper : zipper < typename process_zipper_arguments <Args...>::type > {};
- utilizzare un
template < typename... Args > struct typelist {}
per tenere traccia di i tipi di oggetto da cui si desidera ereditare.
- Specializzarsi
struct zipper < typelist <Args...> >: public virtual Args...
di fare la successione
Al fine di sbarazzarsi di tipo genitore duplicati, due funzioni di supporto sono utilizzati in process_zipper_arguments
:
is_in < CandidateType, typelist<Args...> >::type
è o true_type
o false_type
e può essere definito in modo ricorsivo
add_unique < CandidateType, typelist<Args...> >::type
è un typelist <...>
a cui è stato aggiunto CandidateType oppure no. Chiama is_in
per determinarlo.
Ecco il codice completo che compila almeno con g ++ (GCC) 4.6.3 con --std = C++ 0x. Le critiche su di esso sono ben accette.
// Forward declarations
template < typename... Args >
struct zipper;
// Two types meaning true and false
struct true_type {};
struct false_type {};
// The only purpose of this struct is to be associated with Types...
template < typename... Types >
struct typelist {};
// ===================================================
// is_in < type, typelist<...> >::type
// is true_type if type is in typelist
// is false_type if type is not in typelist
// Assume TElement is not in the list unless proven otherwise
template < typename TElement, typename TList >
struct is_in {
typedef false_type type;
};
// If it matches the first type, it is definitely in the list
template < typename TElement, typename... TTail >
struct is_in < TElement, typelist < TElement, TTail... > >
{
typedef true_type type;
};
// If it is not the first element, check the remaining list
template < typename TElement, typename THead, typename... TTail >
struct is_in < TElement, typelist < THead, TTail... > >
{
typedef typename is_in < TElement, typelist <TTail...> >::type type;
};
// ===================================================
// add_unique < TNew, typelist<...> >::type
// is typelist < TNew, ... > if TNew is not already in the list
// is typelist <...> otherwise
// Append a type to a type_list unless it already exists
template < typename TNew, typename TList,
typename Tis_duplicate = typename is_in < TNew, TList >::type
>
struct add_unique;
// If TNew is in the list, return the list unmodified
template < typename TNew, typename... TList >
struct add_unique < TNew, typelist <TList...>, true_type >
{
typedef typelist <TList...> type;
};
// If TNew is not in the list, append it
template < typename TNew, typename... TList >
struct add_unique < TNew, typelist <TList...>, false_type >
{
typedef typelist < TNew, TList... > type;
};
// ===================================================
// process_zipper_arguments <Args...>::type
// returns a typelist of types to be inherited from.
//
// It performs the following actions:
// a) Unpack zipper<...> and typelist <...> arguments
// b) Ignore values that are already in the list
template < typename... Args >
struct process_zipper_arguments;
// Unpack a zipper in the first argument
template < typename... ZipperArgs, typename... Args >
struct process_zipper_arguments < zipper <ZipperArgs...>, Args... >
{
typedef typename process_zipper_arguments < ZipperArgs..., Args... >::type type;
};
// Unpack a typelist in the first argument
template < typename... TypeListArgs, typename... Args >
struct process_zipper_arguments < typelist <TypeListArgs...>, Args... >
{
typedef typename process_zipper_arguments < TypeListArgs..., Args... >::type type;
};
// End the recursion if the list is empty
template < >
struct process_zipper_arguments < >
{
typedef typelist < > type;
};
// Construct the list of unique types by appending them one by one
template < typename THead, typename... TTail >
struct process_zipper_arguments < THead, TTail... >
{
typedef typename
add_unique < THead,
typename process_zipper_arguments <TTail...>::type
>::type type;
};
// ===================================================
// The zipper class that you might want
// If the list of types is not yet known, process it.
// The inheritance is ugly, but there is a workaround
template < typename... Args >
struct zipper : zipper < typename process_zipper_arguments <Args...>::type >
{
// // Instead of inheriting, you can use zipper as a factory.
// // So this:
// typedef zipper < meas2, zipper < meas1, meas > > mymeas;
// // Turns to:
// typedef typename zipper < meas2, zipper < meas1, meas > >::type mymeas;
typedef zipper < typename process_zipper_arguments <Args...>::type > type;
};
// If the list of types is known, inherit from each type
template < typename... Args >
struct zipper < typelist <Args...> >
: public virtual Args...
{};
// ===================================================
// Short usage demo, replace with your own code
struct meas {
int i;
};
struct meas2 {
int j;
};
struct meas3 {
int k;
};
typedef zipper < meas, meas, meas3 > meas_type;
typedef zipper < meas2, meas_type, meas2 > meas_type2;
typedef typename zipper <meas_type2>::type nicer_meas_type2;
int main (int, char**)
{
meas * m = new meas_type2;
meas_type2 n;
nicer_meas_type2 o;
return 0;
}
Debug dà il seguente risultato (punto di interruzione alla linea return 0;
):
(gdb) print *m
$1 = {i = 0}
(gdb) print n
$2 = {<zipper<typelist<meas, meas3, meas2> >> = {<meas> = {i = 4196320}, <meas3> = {k = 0}, <meas2> = {j = 0},
_vptr.zipper = 0x400928}, <No data fields>}
(gdb) print o
$3 = {<meas> = {i = 4195719}, <meas3> = {k = 0}, <meas2> = {j = 1}, _vptr.zipper = 0x4009a8 <VTT for zipper<typelist<meas, meas3, meas2> >>}
Si vuole appiattire così come rimuovere i duplicati. – Nawaz
@Nawaz esattamente! –
Per la domanda 1, intendevi trasformare in 'zipper'? Sembra che tu abbia abbandonato la parte 'meas'. –