Sto riscontrando problemi nell'inserire un'unità mixer in un AUGraph
che altrimenti funziona correttamente su Mac OS e iOS.Silenzio quando si aggiunge kAudioUnitSubType_MultiChannelMixer a AUGraph
mio grafico di lavoro si presenta così:
(My Audio render callback) <- [Format converter] <- [DefaultOutput]
Inoltre, sono in grado di inserire con successo un'unità EQ come questo:
(My Audio render callback) <- [Format converter] <- [GraphicEQ] <- [DefaultOutput]
Il mio obiettivo è quello di inserire un'unità mixer ma nessun EQ in modo da poter controllare il volume del mio grafico indipendentemente dal volume di sistema su iOS. Tuttavia, quando imposto il grafico sembra look OK, ma tutto quello che ottengo è il silenzio.
Ecco quello che sembra il grafico come:
(My Audio render callback) <- [Format converter] <- [MultiChannelMixer] <- [DefaultOutput]
... e l'uscita del CAShow:
AudioUnitGraph 0x397000:
Member Nodes:
node 1: 'auou' 'def ' 'appl', instance 0x8039704d O I
node 2: 'aumx' 'mcmx' 'appl', instance 0x8039704e O I
node 3: 'aufc' 'conv' 'appl', instance 0x8039704f O I
Connections:
node 3 bus 0 => node 2 bus 0 [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
node 2 bus 0 => node 1 bus 0 [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
Input Callbacks:
{0x100035d90, 0x10037cd60} => node 3 bus 0 [2 ch, 44100 Hz]
CurrentState:
mLastUpdateError=0, eventsToProcess=F, isRunning=T (1)
E, infine, il codice che è la creazione del grafico con controllo degli errori e iOS- codice specifico rimosso:
// A description of the output device we're looking for.
AudioComponentDescription outputDescription;
outputDescription.componentType = kAudioUnitType_Output;
outputDescription.componentSubType = kAudioUnitSubType_DefaultOutput;
outputDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
outputDescription.componentFlags = 0;
outputDescription.componentFlagsMask = 0;
// A description of the mixer unit
AudioComponentDescription mixerDescription;
mixerDescription.componentType = kAudioUnitType_Mixer;
mixerDescription.componentSubType = kAudioUnitSubType_MultiChannelMixer;
mixerDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
mixerDescription.componentFlags = 0;
mixerDescription.componentFlagsMask = 0;
// A description for the libspotify -> standard PCM device
AudioComponentDescription converterDescription;
converterDescription.componentType = kAudioUnitType_FormatConverter;
converterDescription.componentSubType = kAudioUnitSubType_AUConverter;
converterDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
converterDescription.componentFlags = 0;
converterDescription.componentFlagsMask = 0;
// Create an AUGraph
OSErr status = NewAUGraph(&audioProcessingGraph);
// Open the graph. AudioUnits are open but not initialized (no resource allocation occurs here)
AUGraphOpen(audioProcessingGraph);
// Add audio output...
status = AUGraphAddNode(audioProcessingGraph, &outputDescription, &outputNode);
// Add mixer
status = AUGraphAddNode(audioProcessingGraph, &mixerDescription, &mixerNode);
// Get mixer unit so we can change volume etc
status = AUGraphNodeInfo(audioProcessingGraph, mixerNode, NULL, &mixerUnit);
// Set mixer bus count
UInt32 busCount = 1;
status = AudioUnitSetProperty(mixerUnit, kAudioUnitProperty_ElementCount, kAudioUnitScope_Input, 0, &busCount, sizeof(busCount));
// Create PCM converter
status = AUGraphAddNode(audioProcessingGraph, &converterDescription, &inputConverterNode);
// Connect converter to mixer
status = AUGraphConnectNodeInput(audioProcessingGraph, inputConverterNode, 0, mixerNode, 0);
// Connect mixer to output
status = AUGraphConnectNodeInput(audioProcessingGraph, mixerNode, 0, outputNode, 0);
// Set render callback
AURenderCallbackStruct rcbs;
rcbs.inputProc = AudioUnitRenderDelegateCallback;
rcbs.inputProcRefCon = (__bridge void *)(self);
status = AUGraphSetNodeInputCallback(audioProcessingGraph, inputConverterNode, 0, &rcbs);
// Init Queue
status = AUGraphInitialize(audioProcessingGraph);
AUGraphUpdate(audioProcessingGraph, NULL);
AUGraphStart(audioProcessingGraph);
quindi questo ha funzionato con il GraphicEQ invece del mixer? Con lo stesso callback? puoi farlo funzionare senza la richiamata? – hooleyhoop